
Other than this - transportation, supply and support usually require resource-juggling, even on relatively forgiving campaign maps. Simplifications such as unified resources and pipelines mostly ease the production and repair part, and units don't eat. Easy Logistics: Averted with vengeance.It's sensitive at times, too - Fog of War may eat a hex or three out of your radar's visible area when you build a single anti-tank hedgehog.And a cruise missile with 6 to 12 hex range is completely useless if all you got is 3 hex viewfield of its launching vehicle. View field often is the main difference between Hit and Run Tactics and delivery of materials as wreck piles. Use terrain and jammers to deny the same advantage to your enemy. If the enemy got submarines, enclose sensitive areas with whole chains of sonar buoys or patrols of sonar-enabled ships. Failed that, anything with view bonus - zeppelins, some Anti-Air units, snipers, fast or stealthy aircraft - can be useful even if you doubt there's a target vulnerable to themselves. If you can't, use recon planes, spy submarines and/or ground radars. Defog of War: Launch Spy Satellites if you can.But it may become a Lethal Joke Unit if there's no Anti-Air defence, protected by other forces or terrain from infantry zeppelin can unload just out of range: they land on a dime, carry more troops than helicopters, cheap to build, and without proper air defence fragility doesn't prevent it from using bombs and rockets - most units can't hit medium-altitude aircraft at all. Cool Airship: Zeppelin is more of Master of None - a fragile bomber / observer (view bonus) / fast infantry transport in one big wrap.Though you'll need a special ship to get tasty piles of materials from the sea bottom. Resource Gathering usually helps - found a big good rock or fried a tank, get a bulldozer or a truck over there." Construct Additional Pylons" works only if you have worthwile mineral resources down there (wind and sun power stations run for free, but still cost a lot to build).You Require More Vespene Gas: Material, Fuel, Electric Energy.Command and Conquer Economy: It's not as much economy as resource crisis holding back your production onslaught or even repair.Buildings got no auto-rotation, and may have terrain variants (mostly for snow), vehicles may have custom Movement Sound, but it's not necessary. Color-Coded Armies: It's really one sprite per unit, recolored and rotated.Collecting materials from wrecks is a nice bonus. Doubles as a poor commander's APC since it protects at least from snipers and moves minelaying infantry faster than pursuing tanks. Base on Wheels: A huge land transport (called Atuin in the basic ruleset) can be very useful, as it gives mobility to a bunch of slow units and saves fuel.Baseless Mission: Many missions in campaigns have the objective is to capture an area.Or, pack 3x APC and Weasel with infantry and load them on a hovercraft to move over water. Awesome Personnel Carrier: There are a pair of proper APC and lots of other ways to deliver infantry where it can cause more trouble to the foe.Tropes used in Advanced Strategic Command include: PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
ADVANCED STRATEGIC COMMAND BZFLAG MANUAL
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